I'm an Indoor Architect and Object Designer in Paris.
Here's my creative universe.
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my mémoire about Time perception through Design.
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“It’s about reacting to what you see, hopefully without preconception. You can find pictures anywhere. It’s simply a matter of noticing things and organizing them. You just have to care about what’s around you and have a concern with humanity and the human comedy.” - Elliott Erwitt
Elliott Erwitt’s photographs have an almost childlike sense of curiosity. One of the most profound lessons I’ve learned as a photographer is to approach the world with the expectation that it will give you these great little surprises, but you never know when or how they’ll come about. To me, Erwitt’s work embodies an openness to what’s possible.
Image Via: Elliott Erwitt
Jean est une « petite bulle de temps ». Fonctionnelle et ludique, étonnante, cette horloge en verre soufflé et aluminium se voulant « un hommage du 21e siècle numérique à la lourdeur mécanique des horloges napoléonienne sous cloche de verre », a été conçue par le designer Pierre Favresse et elle est éditée par la jeune société luxembourgeoise Super-ette. « A l’intérieur de cette bulle le temps est magnifié, protégé et soigné. Chaque horloge est exécutée d’un seul souffle, aussi unique et variable qu’un petit moment de vie ». Pierre Favresse
I always like turquoise and brown, it’s just a pure complementary mix.
A penguin said “Slide”, or maybe it was Helena Bonham Carter ! Anyway, I need one in my dream house.
Don’t waste your blood. Donate.
via http://www.mymodernmet.com/profiles/blogs/clever-ads-donate-blood-5
Projet personnel.
Proposition d’un boitier de DVD pour les communiqués Lancôme.
Un motif de ROSE, symbole de la marque, est poinçonné dans une pochette cartonnée recouverte de velours.
Projet de concours de 3e année à l’école Camondo en partenariat avec l’enseigne Jardiland.
Intention du projet :
Se germoir permet au citadins de produire ses propres aliments, frais, naturels, bon marché, écologique, aux vertus nutritives, dans sa cuisine.
Matériaux :
Bois, porcelaine et métal non-oxydable.
A l’heure du tout numérique, la clé USB est devenue un support de PARTAGE incontournable qui tend à se standardiser universellement.
Egalement appelée “barrette de mémoire”,elle est devenue un moyen de COMMUNICATION à par entière, support du “souvenir virtuel”.
Elle n’en reste pourtant qu’un simple “Dongle” (matériel se branchant sur les ordinateurs), un morceau de plastique doté d’un micro processeur, un OBJET - matériel contenant du virtuel - contrainte au aléas de l’existence que son propriétaire lui impose.
Et c’est cette matérialité qui en fait un élément individuel : une clé USB est rattachée à un individu précis.
L’essor de ce nouveau moyen d’échange à donné naissance à une certaine typologie de clé USB qui subit un design imposé à toute nouvelle innovation technologique qui se respecte: plus rassurant, plus exaltant, aux formes rondes, aux couleurs chaudes… Désormais, l’objet doit évoquer l’intimité et le confort. Pourtant, “ce n’est pas parce que les objets nous paraissent plus humains qu’ils nous humanisent. Ça ne peut être le cas qu’en prenant conscience des enjeux sensoriels, émotifs, moteurs et imaginaires qui nous lient à eux autant qu’a leur efficacité réelle” (Comment l’esprit vient aux objets, Serge Tisseron).
Face à cette homogénéité de style, la clé usb devient un objet lambda qui ne traduit en rien la valeur de l’information contenue, ni la notion d’individualité qui la caractérise.
C’est pourquoi, j’ai voulu en faire un réel objet de partage, en facilitant la reconnaissance de l’identité du propriétaire de la clé. Afin de permettre à l’utilisateur de s’approprier cet objet d’usage quasi-quotidien, personnel, voué au transit.
Désormais les clés USB pourront porter un autre nom que “Revient”.
Avec ces petits animaux en bois qui zigzaguent entre les feuilles, “Serpentin d’insectes” éveillera la curiosité des touts petits, tout particulièrement dans les domaines du mouvement et du bruit. Compagnons de ses premières manipulations, ces drôles d’insectes permettent aux enfants un apprentissage des couleurs, des formes et de la mobilité.
Ce jeu, destiné aux enfants de 10 mois à un an, leur offre un premier contact avec le petit monde qui se cache sous leurs pieds.
Ce projet de 3e année résulte du partenariat de l’école Camondo avec l’enseigne Nature et Découverte dans l’optique d’être réalisé par le fabriquant de jouet en bois Plan Toys connu pour son engagement dans une démarche environnementale et sociétale forte.
Il est entièrement réalisé en bois.
Il utilise les techniques du tournage, de la découpe et de la courbure du bois.
Créer de nouveaux usages en combinant manique et dessous de plat.
Projet de 2e année réalisé sous le thème “1+1=1”.
Sujet :
Créer un mobilier de jardin à partir de palettes de livraison.
Intention personnel :
Accompagnée de Virginie Araud, Julie Coates, Clara Ducomet, Margaux Guisset, Pauline Hartig, et Julie Zeitline, nous avons développé une chaise de jardin à partir de deux palettes de livraison et quelques vis.
Projet de 1er année.
Sujet :
Créer une trame applicable en revêtement tissus à partir d’un motif urbain.
Intention personnel :
A partir de la photographie de Kevin Bongart représentant un fragment d’architecture du dessous de la grande arche de la Défense, j’ai développé un motif graphique répétitif. J’ai ensuite appliqué ce motif en métal dans l’esprit des robes atypiques de Paco Rabanne.
MOBILIER CORPOREL À TESTER SOI-MÊME
Réappropriez-vous l’espace public! Vous êtes dans un lieu d’échange! Profitez-en!
On offre des sièges individuels, on reconnaît l’individu, la personne, le client.
-Expérimentation du mobilier urbain dans le métro parisien-
Le collectifs des MorphoDesigners s’est interrogé sur les caractéristiques des assises proposées dans le métro Parisien.
Le constat est plus qu’alarmant!
Le métro Parisien n’offre à ses usagers qu’un savant mélange d’assises impératives, contraignant le corps à une posture unique, refermant l’usager sur lui-même…
Véritable manifeste d’une société enclin aux clivages sociaux, ce mobilier est un fléaux que les MorphoDesigners cherchent à dénoncer.
- Première présentation au public -
Jeudi 15 Décembre, 23h00, station Hôtel de Ville, Rambuteau, Arts et Métiers, ligne 11, 1, 7, le collectif des MorphoDesigners présente pour la toute première fois au public son tout nouveau concept de mobilier urbain aussi étonnant qu’innovant.
A vous de juger et d’adopter…
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“50% sawdust” is a project that evolved from the auto-production design, conceived by israeli-based “Kulla Design Studio”.
The three young designers have creating them one material — combination of two different worlds of waste, wooden sawdust and plastic bags (without the use of any adhesive) — and them one way to manufacture it, thus creating new aesthetic qualities, applications and life for the two constituents.
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“Non-sign II” is an installation conceived by the art collective “Lead Pencil Studio” located at the canada-US border near vancouver.
The sculpture is made from small stainless steel rods that are assembled together to create the negative space of a billboard.
While most billboards draw attention away from the landscape, “Non-Sign II” suggest to frames natural spaces, focusing attention back on them.
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This Soup Set was conceived in 2003 by the Dutch designer Hella Jongurius in ordered to the Dutch ceramic factory Tichelaar Makkum. Hella Jongurius create the design with the brief to honor the skills of glaze painters. Her project tell the different steps of a painting on ceramic object : she present patterns in different step of progress from a piece to an other and add the percentage of finishing in the bowl like a part of the decoration. The designer look for raising users of the needs of time who require the implementation of a painting on porcelain draw by hand.
(via Soup Set - Jongeriuslab)
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This lamp was conceived by NEXT architects and Aura Luz Melis. From it design to it working the light — an halogen lamp shrouded in a vegetal oil inside the spherical glass — are slow : when turn on the opaque and solid oil start to thin down by heat and become more and more translucent (transparent). This process act slowly behind our eyes, to increase luminosity.
Fast is busy, controlling, aggressive, hurried, analytical, stressed, superficial, impatient, active, quantity-over-quality. Slow is the opposite, calm, careful, receptive, still, intuitive, unhurried, patient, reflective, quality-over-quantity.
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During the Milan Design Week 2004, the conceptual Dutch design company “Droog Design” offered to taste the Slow spirit. This experience was named “Go Slow” and will be exported for various occasions in Rotterdam, London et Tokyo.
Designers presented a restoration service voluntarily slow by the cultural aspects of wining and dining with honest food, traditional products, small-scale producers en regional specialities as demanding by Carlo Petrini (cf “About”).
A “Senior waiter” concept was implemented for a slow but careful service made by old people. A way for designers to denounce the actually youthism (cult of youth) lead by society. It’s promoted inter-generational solidarity and agree with waiting time.
Special attention was gave on relaxation : the scene took place in a immaculate atmosphere, massage was given by the waiter, lunch was served on trays under which a pillow allowed to fix all of it comfortably on knees, dry footpath of peddles was offered…
This experience introduced the aspiration of Slowness movement : act Slow suggest to reconsider the speeding of life and the quest of productivism due to our industrial society. It’s living in a human and ecological way. It’s being more respectful of present and future generation and local culture.
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This mobile phone concept by London designer Patrick Hyland can be charged by the heat in your pocket.
NOT SLOW - BUT NOT SAD Once upon a time, in the last village of Paris, I named Montmartre, a garbage truck was driving around streets to do its job. Between move and stop, it made life difficult for the Parisian drivers who were stuck behind it, forced to wait. But one of them decreed otherwise. She decided to honk as loud as possible to hurry things. But she was right next to a terrace outside a café. Her impatience disturbed all the street, then the waiter of the café throw a bucket of water at her car. Ashamed, the driver decided to stop her car and to call the police, standing in a ten cars way. At this time, the garbage truck was already far away. Now the best part: all the other drivers get out of their car and decided to carry the impatient lady’s car out of their way to free the road. Paris, je t’aime.
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LA 81 Safe Radio is an environmental friendly radio made of bio-plastics taken from bamboo plants. This radio by Laxon can be powered either by AC or crank powered, functioning not only as an AM/FM radio but as speakers for mp3 players. Design by the Elium Studio.
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Mingei spirit, a cult of durability.
Mingei minds, literally ” popular artisanat”.
It’s an artistic movement initiated by the Japanese philosopher Sôetsu Yanagi in 1925. The Mingei spirit match with the value of the english movement Arts & Craft by its willpower to defend popular arts and cultural originality of populations.
The Mingei advocate “USEFUL object”, attractive for eyes, pleasant to use, companion to everyday life. It’s made naked object with a basic delicacy of shape who make him impervious to the fashion industry. It’s not a one-life object. It refuse Luxe and superfluous, prefer bearness and fluidity. Mingei artisanat look for a sincerity work witch don’t want to seduce.
When the Arts & Crafts went against the sudden rise of industry and its cheaply-made product, Mingei’s movement proposed solutions to improve everyday object unless questioning industry and artisanat. In that way, designers are invited to iniate them on Mingei’s Principe, like Charlotte Perraind, with the goal to open him on industrial production in agreement to its value.
Mingei’s spirit looks a way to the designers to create. This one needs to submit himself to a conscience of morality. He’s goals is to lead artisans and collaborate with industry to give born at a new tradition by reformation and improving production’s quality. According to Yanagi, artisans and industry needs to be educated through them duty and responsibility, and the society needs to improve its taste of estheticism in a same way.
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City is harmful to brain.
Between potential threat due to circulation, urban life and consumeristic temptation our brain is subject to innumerable stimuli which ask him an unbroken work. If it looks insignificant, this mental suractivity is extremely exhausting, as it runs one of the principal weak spot of the brain: its capacity to concentrate.
Natural habitats too are full of objects which get our attention, but they don’t active negative emotional responses (unlike car and crowd).
Perhaps can we learn to built cities less aggressive and more respectful with the cognitive limits of the brain.
For now, the spanish architecture agency Selgascano make some jealous… Draw by the architect Iwan Baan , them offices take place on the nature heart.
For more (in French) Comment la ville nuit-elle à notre cerveau ?
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The 1 + 1 = 1 is no mathematical error, but applied to this equation: 1 pencil stub + 1 pencil stub = 1 long pencil. Really functional and awesome!
design by Hoyoung Lee, Youngwoo Park & Jinyoung Park, Yanko Design
NOT SLOW
For the Eco-consumption exhibition in Paris, a little-train was in secondment to spare visitors to walk 500 meters.
NOT SLOW
Why car’s advertising always link technology and rapidity with the beauty of peacefull landscape ?!!
DEFINITELY NOT SLOW
A cutting french movie about our consumer society and its protagonists .
Abundance, immediacy, programmed obsolescence, take and throw supremacy, could we leave you ?
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The gesture of virtuous know-how needs a mind in quiet condition, as speed as it gets.
Enamel of a piece in porcelain in the Manufacture of Sèvres.
Aerial gesture who asked for control, attention but foremost speed action. Aerial gesture always new for each porcelain peace. Aerial gesture for a life of learning. Aerial gesture who’s 250 years old.
SLOW Walking : now the vehicle of last resort, a “forgotten art”. Due to the structural limit in celerity of the body, walking is intrinsically slow. Walking make the word tallest and so more interesting. It give time for the detail. La Balaguère, a french travel agency who advocate walking trip. (walking in the mountains of Trentino (vialoryraffa15…))
Edward Abbey